The Midnight Sons are an order of occult warriors who struggle to hold the line agains the forces of darkness who would overrun and destroy the world. The lives of these men are hard and bitter. Few can endure them without being warped and changed by the very forces they fight against. Michael Morbius, a man of medicine transformed into a creature of science, was warped and tainted by the influence of the Lilin. Yet he overcame it and continued. Hannibal King, Blade and Frank Drake were all hurt badly by the occult. They chose to devote themselves to its extinction.

Regardless of its source, the occult cannot harm the innocent so long as the Midnight Sons exist.




The Nightstalkers. From left to right: Blade, Hannibal King, and Frank Drake.

Blade

Strength 8A
Agility 9X
Intellect 4D
Willpower 8D

Skills: Brawling, Knives, Martial Arts Weapons, Swords; Occult; Intimidation

Powers:

Detection [Magic] 6
Detection [Supernatural] 10

Invulnerablity to Vampirism and vampiric hypnotism

Equipment:

Katana +4
Knives +2 and +3


Calling: Vengeance
Hindrances: Obsessive (destroying the supernatural)
Personality: Driven, constantly enraged. Thinks of nothing but his mission.

History: Blade's mother was killed in childbirth by a vampire. Blade survived. The trauma of this incident rendered him immune to vampiric mentalism and has driven him to destroy the supernatural at all costs...especially vampires. He went so far as to invoke a page of the Darkhold once to gain the power to destroy and absorb all things occult. He went on a maddened killing spree, but a second Darkhold spell resurrected those he had killed, including his teammate Hannibal King.

Using in Your Campaign: Blade is a psychopath. He'll come after any member of your party who has occult abilities and probably won't stop unless he's beaten to a pulp. Similarly, anyone who gets in his way while he's after a different target will be hard pressed to escape without some serious contusions and lacerations.

Frank Drake

Strength 4X
Agility 5D
Intellect 6B
Willpower 6D

Skills: Marksmanship; Electronics, Occult, Weapons Systems; Law Enforcement

Equipment:

Necrotech Delivery System (aka The Exorcist or "Linda")
  Limit: Only affects the supernatural
  Stunts: Detection [Supernatural], Energy Blast, Nullification [Magic only]

Calling: Protector
Personality: Intelligent, devoted husband. Determined to end the threat of the occult.

History: A distant descendant of the vampire lord Dracula, Frank Drake has lost loved ones to the fight against vampires and the occult, including his first fiance. He is determined to see that no one else loses as he has lost.

Using in Your Campaign: I'm not absolutely sure, but I think Frank may be dead. Let me know if you have information to the contrary.

Hannibal King

Strength 13C
Agility 10D
Intellect 5X
Willpower 9X

Skills: Brawling, Natural Weapons; Thievery;

Powers:

Animal Control 10 (Rats)
Animal Form 10 (Man-wolf)
Body Transformation 10 (Mist)
Claws +2
Invulnerability
(to non-magical weaponry w/ intensity of less than +6)
Life Drain 10
Regeneration 8
Teeth +3


Calling: Vestige of Humanity/Vengeance
Hindrances: Addicted (Blood), Susceptible (Sunlight)
Personality: Determined to remain as human as possible. Nihilistic and obsessed with the death he will never experience.

History: Made a vampire against his will, Hannibal King fought against his nature for years, never taking blood from a living human being. When Dr. Strange and company invoked the Montesi formula which, for a time, destroyed all vampires, King began dying slowly rather than immediately as a result of his feeding habits. Dr. Strange was able to reverse his vamparism and make him human again. Years later, when the Montesi formula was undone, Hannibal became a half-man, half- vampire. He has the abilities of a a vampire as well as the cravings, but not the severity of their weaknesses. He wants blood, but he doesn't need it. He struggles daily to remain as human as he can.

Using in Your Campaign: Hannibal could come down hard on a member of your party whom he believes to be an occult threat, or your characters could come into conflict with him on a P.I. case of some sort.

Morbius the Living Vampire

Strength 14C
Agility 9X
Intellect 8C
Willpower 8C

Skills: Brawling, Natural Weapons; Chemistry, Medicine (Hematology); Survival, Tracking

Powers:

Claws +2
Flight 4
Hypnosis 8
  Limit: Eye Contact required
Regeneration 8
Teeth +3


Calling: Peace of Mind/Outcast

Hindrances: Addicted (Blood), Susceptible (Sunlight)

Personality: Brooding, given to bouts of despair.



History: Michael Morbius was a Nobel Prize-winning biochemist who was unexpectedly diagnosed with a rare blood disorder. An attempt to cure this disease caused massive mutagenic changes within Morbius, granting him traits very similar to those of a mythical vampire. For several years Morbius lived a nightmarish existance feeding on whomever was convenient, but he was eventually cured, though only temporarily. When the symptoms began to recurr, Morbius's fiance Martine Bancroft tried to help him by finding a doctor to cure him. However, treachery on the part of Dr. Langford as well as contamination by the blood of a Lilin caused Morbius to mutate further. He became one of the Nine and later one of the Midnight Sons, vowing to protect humanity and to drink only the blood of " the guilty...the corrupt...of those who deserve to die."

Using in Your Campaign: Morbius might think your characters could hold the key to his finding a cure, or perhaps they could run across him in a dark alley some night. If a member of your group is a killer (a la the Punisher), Morby might decide he'd make a great midnight snack.

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