An Unnamed Gang of Criminals
This motley band of spectacularly poorly-attired villains ran a relatively lucrative weapons
smuggling ring in New York for some time before coming to the attention of the New Warriors. When
the Warrior moved in to shut them down, Nova jumped the gun and defeated the entire gang single-
handedly. Kid Quarry, at least, escaped from prison and faced Nova again very briefly years later,
but escaped a second time. The current whereabouts of all four are unknown.
Using the Gang in Your Campaign: These guys can be anywhere, doing anything. Develop them in
any way you like.

From left to right: Sureshot, Skullcat, Kid Quarry, Deadhead
Deadhead
Strength 6X
Agility 6C
Intellect 3X
Willpower 3X
Skills: Marksmanship, Martial Arts Weapons.
Equipment:
Body Armor +1
Explosive Bolo +3
Knife +2
Pistol +2
Calling: Demolisher
Personality: Flippant, dangerous, eager to commit violence.
Kid Quarry
Strength 13D
Agility 3X
Intellect 3X
Willpower 4X
Skills: Brawling
Powers:
Body Armor +3
Earth Control 13
Limit: Stunt only
Stunts: Rock Storm (Kid Quarry may generate
a shower of large rocks and debris that
strike and disorient his opponents)
Calling: Greed
Personality: Belligerent, overconfident. Refers to himself as
"the human cement mixer."
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Skullcat
Strength 7C
Agility 6D
Intellect 5X
Willpower 4X
Skills: Brawling, Natural Weapons;
Thievery.
Equipment:
Body Armor +1
Clawed Gloves +2
Calling: Greed
Personality: Cool in a firefight, the "brains" of the group. *snicker*
Sureshot
Strength 4X
Agility 7D
Intellect 4X
Willpower 4X
Skills: Marksmanship
Equipment:
Body Armor +1
Targetting Sight (Enhanced Vision) 7
Wrist Mounted SMG +3
Wrist Rockets +4
Calling: Greed
Personality: Confident, cool.
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and are used here for non-profit purposes. Don't sue me.
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