Campaigns

Let me just say outright that I seem to have trouble keeping a MSHAG group together. It's not that I'm a bad Narrator (I hope), it's just that the players I have access to are not big comic fans the way I am. Thus, they have less incentive to continue. So far, I've had two seperate campaigns, both of which continued for several sessions before lapsing into non-existance. Please feel free to loot any ideas you find that might be useful for your campaigns. Let me know how it works out!

The Genetix

This campaign was my first attempt at Narrating MSHAG, and I believe that it was the more successful of my two attempts. The characters in this game were all the result of genetic agumentation by the Genetech Corporation (of New Warriors fame). The heroes, a team called the Genetix, were created to overcome Genetech's negative public image following the numerous incidents with Psionex, their first attempt to create a team of superhumans. The Genetix successfully defended Genetech's corporate HQ from several attacks before finally discovering the culprit: Roxxon Oil. They also clashed with a genetic purity organization, the Cleansing Fire, and the awakening of an ancient Darkhold sorcerer named Necron. The team also discovered that they wre the descendants of the heroes who had originally defeated Necron, and had been influenced by Dr. Strange to participate in the Genetix program so they could defeat him again. The campaign broke up shortly after the team was fired by Genetech for abandoning the fight against the minions of Roxxon to defeat Necron. The heroes profiles can be found right here.

The Freelancers

My second campaign was much more flexible than the first. The heroes met during the Ultron Unleashed event from the pages of the Avengers. While the Avengers were in Europe fighting Ultron, his minions were wreaking havoc in New York by attempting to destroy Riker's Island and unleash the felons within. Responding to the chaos, the heroes united and defeated the escaping criminals. They later faced off against the Scavenger, a rogue SHIELD agent who obsessively collected rare artifacts and technologies. Defeating him, the heroes took over his headquarters and became freelance agents of SHIELD. They were sent to the moon to investigate a paramiltary group of space-worthy superhumans and later journied to Counter-Earth (which, by the way, I was calling it long before they started calling it that in the comics). The campaign dissolved before they got back to Earth. I liked this campaign a lot because I was given carte blanche to decide the secret origins of the heroes. Check the heroes and my twisted take on their powers HERE.

The Other-Earth Campaign (unplayed)

I put some serious thought into a campaign based on Other-Earth (or Earth-S), the world of the Squadron Supreme, whom I've always loved. Continuing the obvious homage to the DC Universe and combining it with the interesting world presented in Squadron Supreme: New World Order gave me some great ideas for characters and groups. Check out my take on Other-Earth HERE.

The Outcasts Campaign (unplayed)

I've never even come close to getting this one started, but I think it would be interesting. The players would be given the characters they would be playing. The characters would find themselves on a stark battlefield facing the Squadron Sinister (or some other obscure group, perhaps one of the teams from my Obscure Villains page). Upon defeating (or being defeated by) their opponents, the characters learn they have been used as pawns by the Grandmaster, one of the Elders of the Universe. In selecting his minions, the Grandmaster selected and wiped the memories of members of Earth's various sub-groups: an Eternal, an Inhuman, a Deviant, a Mutant, a New Man (of the High Evolutionary's brood), etc. Hilarious hijinks ensue as this motley band of heroes tries to regain their memories and work together!


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