For those of you
who have never played the Star Wars RPG (or any RPG) I'll give you a quick
overview. Basically you create your own character, taking on
the role of someone in the Star Wars universe; whether it be a soldier
in the rebel alliance, a bounty hunter, or a TIE fighter pilot for the
empire. It's an exciting game of strategy with a little bit of luck
involved, and not to mention you get to shoot a lot of things. Unfortunately
West End Games went out of buisness and the original Star Wars RPG books
are no longer available. And if that wasn't enough, being the crappy
company that they are, Wizards of the Coast decided to rerelease the game
under the AD&D rule system. For those of you have never played
Star Wars or AD&D, the Star Wars rule system (in my opinion) was MUCH
better designed. It was easier to learn and much more versatile.
So for anyone who wants to play a good Star Wars RPG, this can prove to
be a little more challenging now, but being the nice guy I am I decided
to start compiling the Second Edition Star Wars rules from the original
system. All you need to play are the basic rules, some pencils and
paper, and bunch of 6 sided dice. Well, and some people to play with
too. One person takes on the role of Game Master who runs everything.
He takes on the roles of all other characters not played by other players
and lets everyone know what's going on. I have compiled a bunch of
info and links about the game for you to get started. Or for reference
for anyone who already has experience with the game. In addition
I have some optional rules I made up myself that I use in my own campaigns.
New players may want to stay away from anything that says "Optional Rule"
until they get the basics down first. So I hope you appreciate all
this because I typed it up by myself and its a hell of a lot of information.
Enjoy.
The
Rules (Second Edition): Basics ------Attributes
& Skills --------------KnowledgePerception --------------Dexterity
-Mechanical --------------Strength
-Technical ------Difficulty
Levels ------CP's,
FP's, & DSP's Creating
a Character ------Basic
Creation ------The
Force Advancing
a Character ------Skills ------Attributes ------Advanced
Skills ------Jedi
Skills ------Movement Combat -----Basic
Combat ------Protection ------Injuries ------Healing .......Combat
Scales .......Vehicle
Combat .......Passenger
Damage .......Lost
Moves .......Falling
Damage Movement .......Movement
Failure .......Vehicle
Movement .......Manuevers Space
Travel My
New Rules: Just
click on one and it will take you right to the appropriate rule that I
have devised on my own to better improve my own campaign. Some of
them can make the game a little more time consuming, but they also make
it much more realistic, so the choice is yours. I think you'll like
some of them, but new players may want to get down the basic rules before
they worry about my rules.
...Attribute
Training Time ...Ranged
Combat ...Called
Shots ...Melee
Combat ...Combined
Actions ...Armour ...Damage ...Bashing
Damage ...Injuries ...Stunning Character
Templates & Alien Races: Rebels
and Independents Imperials Aliens Creatures Weapons
& Equipment Availability Blasters Missile
Weapons Melee
Weapons Explosives Armour Other
Equipment My
Stuff .......Medieval
Weaponry Ships
& Vehicles Starfighters Space
Transports Capitol
Ships Speeders Walkers Other
Vehicles
.
Here's a site with lots of useful
RPG info: .
.
Well that about raps it up, I hope
you liked it, and all this info was useful to you in one way or another.
Have fun playing Star Wars. . .and may the Force be with you. . .
Click on the Death Star to E-mail
me. If you have any questions concerning the Star Wars RPG I'll try
and answer them to the best of my ability and any comments concerning my
page are welcome. . .especially good ones :) . .
Back to the Main Page this
web page was created, and is maintained, by none other then ME
(no
animals were harmed during the creation of this web page)